AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in the Middle East Q2 2024
The performance of the top 5 slime games on iOS in the Middle East during Q2 2024 shows varied trends in downloads, revenue, and active users. Here’s a detailed look at how each app fared.
During Q2 2024, the top 5 slime games on iOS in the Middle East exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed breakdown of each app’s performance based on data from Sensor Tower.
Super Slime - Black Hole Game by Supercent, Inc. saw fluctuating weekly downloads, starting at approximately 3.7K in early April and ending at around 2.2K by the end of June. The weekly revenue showed significant variation, peaking at $78 in late April and dipping to lower values during other weeks. The active user base showed a general decline from 33.2K in early April to 24.3K by the end of June.
Bruno - My Super Slime Pet from Dramaton LTD had a mixed quarter. Weekly downloads ranged from 1.7K at the start of April to 1.6K by late June. Revenue peaked notably at $105 in early June, with other weeks showing more modest earnings. Active users for Bruno increased from 6.4K in early April to a high of 8.3K in early June, before settling at 7K by the end of the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced a steady climb in weekly downloads, rising from 244 in early April to a peak of 2.2K in mid-May, before stabilizing around 1.3K by late June. Revenue remained relatively stable, with slight increases peaking at $691 in mid-June. Active users showed a gradual increase, reaching a peak of 4.2K in mid-June before slightly dropping to 3.7K by the end of the quarter.
Super Slime Simulator, another title from Dramaton LTD, maintained a steady download rate, ranging from 943 to 1.3K throughout the quarter. Revenue peaked at $49 in early June, with other weeks showing consistent though lower earnings. The active user trend remained stable, starting at 2.7K and ending at 2.5K by the end of June.
World of Slime Simulator Games by Solid Apps INC showed significant volatility in its download numbers, starting at 89 in early April and peaking at 2.1K in early June. Revenue also fluctuated, peaking at $386 in mid-May. Active users saw a notable increase, starting at 744 in early April and peaking at 2.2K in early June, before decreasing to 1K by the end of the quarter.
The data presented here provides a snapshot of the performance of these top slime games. For more detailed insights, visit Sensor Tower.